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// MECH · 2019
Gizmo
Designing a mechatronic device that interacts with a user.
- Arduino
- Mechatronics
- Sensors
- Actuators
- Physical computing

Overview
My physical computing project involved designing, fabricating and testing a mechanical–electronic device. The scope was open, with the only requirement being a human interaction — the goal was to teach us about sensors, actuators and control systems.
My idea was a large dial the user rotates. It has to reach the correct position to proceed to the next level, with feedback given through the brightness of an LED: the brighter it glows, the closer they are to winning. To raise the challenge I added further mechanics to make the target harder to find.
Gallery
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